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The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
Published on: November 12, 2009
Virtual Reality for Pediatric Needle Procedural Pain: Two Randomized Clinical Trials
Evelyn Chan1, Michael Hovenden2, Emma Ramage3
1General Pediatrics, Monash Children's Hospital, Clayton, Victoria, Australia; General Medicine, Royal Children's Hospital, Parkville, Victoria, Australia.
Virtual reality (VR) significantly reduced needle pain in children aged 4-11 years during medical procedures in emergency and outpatient settings. This VR distraction therapy proved safe and effective, offering a valuable tool for pain management.
Area of Science:
- Pediatric Pain Management
- Medical Technology Integration
- Clinical Trials & Health Services Research
Background:
- Needle-associated pain is a common and distressing experience for children in healthcare settings.
- Standard of care (SOC) for procedural pain management in pediatric patients often relies on traditional methods.
- Virtual reality (VR) presents a novel, non-pharmacological approach for pain distraction during medical interventions.
Purpose of the Study:
- To evaluate the efficacy and safety of VR as a distraction technique for reducing needle pain in children.
- To compare VR intervention against SOC in two distinct pediatric clinical environments: emergency departments (ED) and outpatient pathology.
- To assess VR's impact on pain perception during common venous access procedures.
Main Methods:
- Two randomized controlled trials were conducted involving children aged 4-11 years undergoing venipuncture or cannulation.
- Participants were allocated to either VR distraction or SOC at two tertiary Australian hospitals.
- Pain levels were measured using the child-rated Faces Pain Scale-Revised (FPS-R) as the primary endpoint.
Main Results:
- In the ED, VR significantly reduced pain compared to SOC (difference: -1.78, P=.018).
- In outpatient pathology, VR also significantly lessened pain increase from baseline versus SOC (difference: -1.39, P=.034).
- Minor adverse events were infrequent and equally distributed between VR and SOC groups, with no need for pharmacotherapy.
Conclusions:
- Virtual reality is an effective and safe method for decreasing procedural needle pain in children aged 4-11 years.
- VR distraction can be successfully implemented in both emergency and outpatient settings for pediatric pain management.
- The findings support the integration of VR technology as an adjunct to SOC for improving pediatric patient comfort during needle-based procedures.
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