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Visually Guided Behavior and Optogenetically Induced Learning in Head-Fixed Flies Exploring a Virtual Landscape.

Hannah Haberkern1, Melanie A Basnak2, Biafra Ahanonu3

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Head-fixed flies in a 2D virtual reality (VR) environment exhibit adaptive navigation. Their use of visual landmarks for navigation depends on whether stimuli are rewarding or aversive.

Keywords:
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Area of Science:

  • Neuroscience
  • Animal Behavior
  • Virtual Reality

Background:

  • Virtual reality (VR) enables controlled behavioral studies in head-fixed animals.
  • Previous VR studies with Drosophila melanogaster primarily focused on 1D heading changes, not 2D movement.

Purpose of the Study:

  • To investigate 2D navigation in head-fixed flies using an advanced VR environment.
  • To determine how flies adapt their behavior to sensory stimuli in VR.
  • To explore the role of visual landmarks in 2D navigation under different motivational states.

Main Methods:

  • Developed a 2D visual VR environment for head-fixed Drosophila melanogaster.
  • Utilized optogenetics to deliver appetitive (sugar-sensing neuron activation) and aversive (virtual heat) stimuli.
  • Investigated fly responses to stimuli and visual landmarks in the VR setting.

Main Results:

  • Flies' 2D landmark interactions differ from their 1D orienting behaviors.
  • Optogenetic activation of sugar-sensing neurons induced local search behavior, independent of visual landmarks.
  • Flies learned to avoid VR areas associated with aversive heat stimuli, using visual landmarks for avoidance when paired with negative reinforcement.

Conclusions:

  • Head-fixed flies demonstrate adaptive 2D navigation in VR.
  • The reliance on visual landmarks for navigation is context-dependent, influenced by appetitive versus aversive stimuli.
  • This study provides a platform for studying the neural basis of flexible navigation in complex sensory environments.