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Behavioral Training Procedures for Head-fixed Virtual Reality in Mice
Published on: September 6, 2024
Hannah Haberkern1, Melanie A Basnak2, Biafra Ahanonu3
1Janelia Research Campus, Howard Hughes Medical Institute, 19700 Helix Drive, Ashburn, VA 20147, USA; Department of Zoology, Cambridge University, Downing St., CB2 3EJ Cambridge, UK.
Head-fixed flies in a 2D virtual reality (VR) environment exhibit adaptive navigation. Their use of visual landmarks for navigation depends on whether stimuli are rewarding or aversive.
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