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Updated: Jan 25, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
The percept of reverberation is not affected by visual room impression in virtual environments
Michael Schutte1, Stephan D Ewert2, Lutz Wiegrebe1
1Division of Neurobiology, Department Biology II and Graduate School of Systemic Neurosciences, Ludwig-Maximilians-Universität München, Germany.
Abstract:
Humans possess mechanisms to suppress distracting early sound reflections, summarized as the precedence effect. Recent work shows that precedence is affected by visual stimulation. This paper investigates possible effects of visual stimulation on the perception of later reflections, i.e., reverberation. In a highly immersive audio-visual virtual reality environment, subjects were asked to quantify reverberation in conditions where simultaneously presented auditory and visual stimuli either match in room identity, sound source azimuth, and sound source distance, or diverge in one of these aspects. While subjects reliably judged reverberation across acoustic environments, the visual room impression did not affect reverberation estimates.
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