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Updated: Jan 24, 2026

Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Mapping Study on the Use of Digital Games for Persons with Disabilities in Upper Members
Flávia G Fernandes1, Alexandre Cardoso2, Renato A Lopes3
1Departamento de Computação, Universidade Federal de Goiás/UFG, Av. Dr. Lamartine Pinto de Avelar, 1120, Setor Universitário, Bloco M, 75704-020 Catalão, GO, Brazil.
Abstract:
Digital games are no longer seen as a form of entertainment detrimental to health. They have become an important tool to improve the treatment of patients, ranging from those who are experiencing a serious illness, such as cancer, to those requiring milder procedures such as physiotherapy. However, there are people who are physically disabled and have difficulty playing digital games. In this line of reasoning, this work presents a systematic review on the use of digital games for people with physical disabilities in the upper limbs. The sources of research were the following indexed databases: IEEE Xplore, Portal of Periodicals of the Coordination of Improvement of Personnel of Higher Level (CAPES), PubMed, Scielo, Science Direct, Scopus and Web of Science. It should be noted that the application of Systematic Mapping in the elaboration of a bibliographical review allowed to identify the main gaps for the development of new research, and to redirect to the main publications related to the study. Finally, the results shows that it is an area that is constantly expanding.
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