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Published on: August 9, 2010
Immersive Virtual Reality for Pediatric Procedural Pain: A Randomized Clinical Trial
Søren Walther-Larsen1, Trine Petersen2, Susanne M Friis2
1The Pediatric Pain Clinic, Juliane Marie Centre, Rigshospitalet, Copenhagen, Denmark soeren.walther-larsen@regionh.dk.
Virtual reality (VR) distraction for needle procedures in children significantly increased patient satisfaction. While VR did not reduce procedural pain scores, it enhanced the overall experience for pediatric patients.
Area of Science:
- Pediatric Pain Management
- Virtual Reality Interventions
- Medical Procedure Distraction Techniques
Background:
- Inadequate pain management is common in hospitalized children, particularly during needle procedures.
- Virtual reality (VR) offers a promising, engaging method to reduce pediatric procedural anxiety and pain.
- This study investigated VR's efficacy in improving patient satisfaction and pain reduction during venous cannulation.
Purpose of the Study:
- To evaluate patient satisfaction and pain reduction using a 3D VR interactive game during needle procedures in children.
- To compare VR distraction with standard care for managing procedural pain in pediatric patients.
Main Methods:
- A randomized clinical trial involving 64 children (aged 7-16) undergoing venous cannulation.
- The study group used VR interactive games alongside standard care (numbing cream, positioning, nurse distraction).
- The control group received only standard care. Outcomes included patient satisfaction, pain scores (visual analog scale), procedural time, and adverse events.
Main Results:
- High patient satisfaction was reported in the VR group, with 100% preferring VR for future procedures.
- No significant differences in pain scores or procedural times were observed between the VR and control groups.
- Adverse events were minimal and comparable between both groups.
Conclusions:
- Virtual reality (VR) use as a multimodal approach significantly enhanced patient satisfaction for procedural pain management in children.
- VR did not alter pain scores but improved the overall patient experience compared to standard care alone.
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