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The associations between low-level gaming, high-level gaming and problematic alcohol use
Eilin K Erevik1, Torbjørn Torsheim1, Cecilie S Andreassen2,3
1Department of Psychosocial Science, University of Bergen, PO Box 7807, 5020 Bergen, Norway.
Addictive Behaviors Reports
|June 14, 2019
Summary
High-level gaming may protect against problematic alcohol use. Heavy investment in gaming, potentially due to time constraints or satisfaction, appears inversely associated with excessive drinking.
Area of Science:
- Behavioral Psychology
- Public Health
- Addiction Studies
Background:
- Problematic alcohol use is a significant public health concern.
- Understanding behavioral correlates, such as gaming, is crucial for prevention and intervention.
- Previous research has yielded mixed findings on the gaming-alcohol use relationship.
Purpose of the Study:
- To investigate the associations between gaming engagement and various patterns of problematic alcohol use.
- To control for demographic, personality, and mental health factors in the gaming-alcohol relationship.
- To differentiate between low-level and high-level gaming in relation to alcohol use patterns.
Main Methods:
- Online survey data collected from 5217 students in Bergen, Norway (Fall 2016).
- Binary logistic regression analyses used to assess relationships.
- Gaming groups categorized by "gaming addiction" symptom count (low-level: <4 symptoms, high-level: ≥4 symptoms).
Main Results:
- Low-level gaming showed a crude positive association with problematic alcohol use, which became non-significant after controlling for demographics.
- High-level gaming demonstrated an inverse association with problematic alcohol use when controlling for demographics, personality, and mental health covariates.
- No significant association was found for the 0.2% endorsing all seven "gaming addiction" symptoms.
Conclusions:
- Heavy engagement in gaming (high-level gaming) may serve as a protective factor against excessive alcohol use and related harm.
- Potential mechanisms include reduced time for drinking, incompatibility of intoxication with gaming, and gaming fulfilling needs for satisfaction or social bonding.
- Further research is warranted to explore these protective associations and underlying mechanisms.
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