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Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods
Sarah Verschueren1, June van Aalst2, Anne-Marie Bangels3
1MindBytes BVBA, Merksplas, Belgium.
Insights
A new serious game, CliniPup, was developed to help reduce anxiety and pain in children undergoing surgery. This technology-enabled intervention offers an accessible, evidence-based approach to improve pediatric perioperative care.
Area of Science:
- Pediatric surgery
- Health technology
- Serious games
Background:
- Ambulatory surgery rates are rising in children, with many experiencing significant preoperative anxiety and postoperative pain.
- Current management strategies for perioperative anxiety and pain in children are often inadequate, impacting overall outcomes.
- There is a need for accessible, evidence-based, nonpharmacological interventions to complement existing treatments.
Purpose of the Study:
- To outline the rationale, evidence base, design, and features of CliniPup, a serious game.
- To address the unmet need for effective interventions for perioperative anxiety and pain in pediatric ambulatory surgery.
Main Methods:
- The SERES Framework guided the development of the serious game, CliniPup.
- A mixed-methods approach included a structured literature review and ethnographic research (expert interviews, time-motion exercise).
- Participatory design involved clinical expert review and iterative feedback integration.
Main Results:
- CliniPup was developed using a strong scientific evidence base and realistic content from ethnographic research.
- The game incorporates pedagogical objectives and design elements addressing key evidence-based aspects.
- Clinical experts validated the game's scientific foundation and design.
Conclusions:
- CliniPup is a systematically developed serious game designed to reduce perioperative anxiety and pain in children.
- Clinical experts confirmed the game's design and evidence base, deeming it suitable for preliminary evaluation.
- A plan for evaluating CliniPup in the target pediatric population is proposed.
Background:
An increasing number of children undergo ambulatory surgery each year, and a significant proportion experience substantial preoperative anxiety and postoperative pain. The management of perioperative anxiety and pain remains challenging in children and is inadequate, which negatively impacts the physical, psychosocial, and economic outcomes. Existing nonpharmacological interventions are costly, time consuming, vary in availability, and lack benefits. Therefore, there is a need for an evidence-based, accessible, nonpharmacological intervention as an adjunct to existing pharmacological alternatives to reduce perioperative anxiety and pain in children undergoing ambulatory surgery. Technology-enabled interventions have been proposed as a method to address the unmet need in this setting. In particular, serious games hold a unique potential to change health beliefs and behaviors in children.
Objective:
The objective of this research was to describe the rationale, scientific evidence, design aspects, and features of CliniPup, a serious game aimed at reducing perioperative anxiety and pain in children undergoing ambulatory surgery.
Methods:
The SERES Framework for serious game development was used to create the serious game, CliniPup. In particular, we used a mixed methods approach that consisted of a structured literature review supplemented with ethnographic research, such as expert interviews and a time-motion exercise. The resulting scientific evidence base was leveraged to ensure that the resulting serious game was relevant, realistic, and theory driven. A participatory design approach was applied, wherein clinical experts qualitatively reviewed several versions of the serious game, and an iterative creative process was used to integrate the applicable feedback.
Results:
CliniPup, a serious game, was developed to incorporate a scientific evidence base from a structured literature review, realistic content collected during ethnographic research such as expert interviews, explicit pedagogical objectives from scientific literature, and game mechanics and user interface design that address key aspects of the evidence.
Conclusions:
This report details the systematic development of CliniPup, a serious game aimed at reducing perioperative anxiety and pain in children undergoing ambulatory surgery. Clinical experts validated CliniPup's underlying scientific evidence base and design foundations, suggesting that it was well designed for preliminary evaluation in the target population. An evaluation plan is proposed and briefly described.
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