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Assessing Older Adults' Usability Challenges Using Kinect-Based Exergames.

Christina N Harrington1, Jordan Q Hartley1, Tracy L Mitzner1

  • 1Georgia Institute of Technology Human Factors and Aging Laboratory, Atlanta, GA, USA.

Human Aspects of IT for the Aged Population : Design for Aging : First International Conference, ITAP 2015, Held As Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015. Proceedings. Part I. ITAP (Conference) (1St : 20
|June 27, 2019
PubMed
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Exergames offer physical and cognitive benefits, but older adults face usability challenges with Kinect systems. Design considerations for age-related changes are crucial for effective adoption of these exercise technologies.

Area of Science:

  • Gerontology
  • Human-Computer Interaction
  • Rehabilitation Technology

Background:

  • Exergames are increasingly popular for physical exercise, offering potential physical and cognitive benefits.
  • Older adults may face barriers to exergaming adoption due to a lack of design consideration for age-related motor and perceptual changes.

Purpose of the Study:

  • To evaluate the usability challenges of Kinect-based exergames specifically for older adults.
  • To identify design implications for making exergames more accessible and effective for the aging population.

Main Methods:

  • Older adults participated in usability testing of Kinect-based exergames.
  • Participants rated their interaction based on perceived usefulness and ease-of-use.

Main Results:

Keywords:
exergamesinterface evaluationolder adultsusability

Related Experiment Videos

  • While participants recognized the potential benefits of exergames for exercise, several usability challenges were identified.
  • Key issues related to the interaction design and its suitability for older adults' capabilities were experienced.

Conclusions:

  • Usability challenges exist for older adults using Kinect-based exergames.
  • Design guidelines are needed to address age-related changes and improve the accessibility and effectiveness of exergames for this demographic.