Related Experiment Video
Updated: Jan 22, 2026

The Collective Trust Game: An Online Group Adaptation of the Trust Game Based on the HoneyComb Paradigm
Published on: October 20, 2022
PRISM-games: verification and strategy synthesis for stochastic multi-player games with multiple objectives
Marta Kwiatkowska1, David Parker2, Clemens Wiltsche1
11Department of Computer Science, University of Oxford, Oxford, UK.
Abstract:
PRISM-games is a tool for modelling, verification and strategy synthesis for stochastic multi-player games. These allow models to incorporate both probability, to represent uncertainty, unreliability or randomisation, and game-theoretic aspects, for systems where different entities have opposing objectives. Applications include autonomous transport, security protocols, energy management systems and many more. We provide a detailed overview of the PRISM-games tool, including its modelling and property specification formalisms, and its underlying architecture and implementation. In particular, we discuss some of its key features, which include multi-objective and compositional approaches to verification and strategy synthesis. We also discuss the scalability and efficiency of the tool and give an overview of some of the case studies to which it has been applied.
Related Concept Videos
Social Foundations of Self I: Play and Game
Strategies of Self-Presentation II: Self-Verification
Self-Evaluation: Self-Enhancement and Self-Verification
Trait and State Self-Esteem
Synthesis and Decomposition Reactions
Lagging Strand Synthesis
There are several major differences between synthesis of the leading strand and synthesis of the lagging strand. 1) Leading strand synthesis happens in the direction of replication fork opening, whereas lagging strand synthesis happens in the...

