Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment.

A M Jeschke1, L E de Groot1, L H V van der Woude2

  • 1University of Groningen, University Medical Center Groningen, Center for Human Movement Sciences, Groningen, The Netherlands.

Summary

Participants walked faster in a virtual reality (VR) environment when their gaze was directed upwards. This challenges the limited resources hypothesis for dual-task walking in computer-assisted rehabilitation settings.

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