Rehabilitation for Children With Dystonic Cerebral Palsy Using Haptic Feedback in Virtual Reality: Protocol for a

Reika Nicole McNish1, Pramod Chembrammel2, Nathaniel Christopher Speidel3

  • 1Department of Kinesiology and Community Health, Neuroscience Program, Beckman Institute for Advanced Science and Technology, University of Illinois at Urbana-Chamapign, Urbana, IL, United States.

Insights

This study will investigate if virtual reality games with haptic feedback improve movement in children with dystonic cerebral palsy (CP). The randomized controlled trial will assess movement smoothness and clinical measures before and after the intervention.

Area of Science:

  • Rehabilitation Medicine
  • Pediatric Neurology
  • Human-Computer Interaction

Background:

  • Cerebral palsy (CP) is a common childhood motor disorder affecting muscle tone and control.
  • Dystonic symptoms, present in 4-17% of children with CP, exacerbate with physical therapy.
  • Virtual reality (VR) and haptic feedback offer potential novel interventions.

Purpose of the Study:

  • To determine the efficacy of a VR game intervention with robotic haptic feedback for children with dystonic CP.
  • To analyze the impact on movement outcomes and motor control in affected children.

Main Methods:

  • A randomized controlled trial involving 68 children (34 with dystonic CP, 34 typically developing) aged 7-17.
  • A 6-session VR game intervention with automated robotic haptic feedback.
  • Movement smoothness, accelerometry, clinical tests, and spasticity measures assessed pre-, post-, and 1-month follow-up.

Main Results:

  • The trial is pending institutional review board approval and has not yet commenced.
  • No data is available at this time.

Conclusions:

  • The study aims to examine changes in muscle activation and clinical measures in children with dystonic CP and typically developing controls.
  • Paired t-tests will analyze movement outcomes, with all results reported.
Abstract

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