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Related Experiment Video

Updated: Jan 21, 2026

Author Spotlight: Investigating the Effects of Mind-Body-Movement Practices on Brain Function
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Gender, videogames and navigation in virtual space.

Suzanne de Castell1, Hector Larios1, Jennifer Jenson2

  • 1University of Ontario Institute of Technology, 11 Simcoe Street N., L1H 7L7 Oshawa, Ontario, Canada.

Acta Psychologica
|August 5, 2019
PubMed
Summary

Gender differences in spatial abilities, crucial for STEM fields, were explored. Videogame experience impacts spatial cognition, with environmental cues influencing performance and reducing gender disparities in spatial learning and memory.

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Area of Science:

  • Cognitive Psychology
  • Human-Computer Interaction
  • Educational Psychology

Background:

  • Gender disparities in spatial abilities are well-documented, impacting Science, Technology, Engineering, and Mathematics (STEM) fields.
  • The influence of spatial experience, such as from videogames, on these abilities remains less understood.
  • Investigating the interplay between environmental design, spatial cognition, and gender is crucial.

Purpose of the Study:

  • To examine gender differences in spatial learning, memory, and mental rotation.
  • To investigate the impact of videogame experience on spatial abilities.
  • To determine how environmental design (presence or absence of landmarks) affects spatial task performance and strategy reliance.

Main Methods:

  • Two experiments were conducted with 82 participants varying in videogame experience.
  • Spatial abilities were assessed using mental rotation tests.
  • Spatial learning and memory were evaluated using a Virtual Morris Water Maze, with and without proximal landmarks.

Main Results:

  • In a landmark-absent maze, males outperformed females in spatial learning, memory, and mental rotation, which correlated with maze performance.
  • Experienced 3D videogame players showed better mental rotation but not superior spatial learning/memory compared to novices.
  • With proximal landmarks, gender differences in maze performance diminished, and mental rotation no longer correlated with performance. Videogame experience benefits became more apparent, especially for females.

Conclusions:

  • Environmental design significantly influences spatial strategies and performance, impacting gender-based differences.
  • Spatial experience from videogames can enhance spatial cognition, particularly when environmental cues are present.
  • These findings offer insights into improving spatial abilities through game design and understanding their role in STEM.