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Published on: June 5, 2019
Trends in Sedentary Behavior, Physical Activity, and Motivation during a Classroom-Based Active Video Game Program
You Fu1, Ryan D Burns2, Emma Gomes3
1School of Community Health Sciences, University of Nevada Reno, Reno, NV 89557, USA. youf@unr.edu.
This study found that a 12-week active video game program reduced sedentary behavior and increased physical activity in children. However, these positive trends in physical activity diminished after 8-9 weeks.
Area of Science:
- Pediatrics
- Exercise Science
- Educational Technology
Background:
- Childhood sedentary behavior (SB) and physical activity (PA) are crucial for health.
- Classroom-based interventions are needed to promote healthy habits in children.
- Active Video Games (AVGs) offer a novel approach to integrate PA into the school day.
Purpose of the Study:
- To investigate trends in children's SB, PA, and motivation during a 12-week classroom AVG program.
- To assess the impact of a novel AVG intervention on elementary school children's physical activity levels and sedentary behavior.
- To examine changes in motivational factors, such as enjoyment and social support, throughout the AVG program.
Main Methods:
- A 12-week classroom-based Active Video Game (AVG) program involving 16 elementary school children.
- Objective assessment of SB, PA, and step counts using accelerometers throughout the intervention.
- Subjective assessment of motivational variables via questionnaires.
- Statistical analysis using mixed effects models with a quadratic time parameter to identify trends.
Main Results:
- A significant negative trend in sedentary behavior (SB) was observed.
- Positive trends in light and vigorous physical activity (PA) and step counts were noted until approximately 8-9 weeks, followed by an inflection point.
- Significant increases in enjoyment and social support from teachers were reported across the 12 weeks.
Conclusions:
- Classroom-based AVG programs show potential for improving children's physical and mental health by reducing SB and increasing PA.
- The positive effects of AVG programs on PA trends appear to be attenuated after 8-9 weeks.
- Low-cost AVG interventions can be a viable strategy to promote healthier lifestyles in elementary school settings, warranting further investigation into sustained engagement.
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