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    We developed a real-time algorithm for creating 3D scene representations (lumigraphs) from image streams. This method efficiently selects new views to improve scene coverage, enabling applications in mixed reality and telepresence.

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    Area of Science:

    • Computer Vision
    • Computer Graphics
    • Mixed Reality

    Background:

    • Real-time generation of 3D scene representations from image streams is crucial for mixed reality applications like telepresence and as-built documentation.
    • Conventional methods often rely on extensive texture optimization in structure-from-motion pipelines, which are not suitable for incremental view selection.

    Purpose of the Study:

    • To propose an algorithm for generating unstructured lumigraphs in real-time from a continuous image stream.
    • To address the challenge of incremental view selection under strict storage and transmission constraints.

    Main Methods:

    • Formulated an online variant of the view-planning problem, considering previously captured scene parts and future lumigraph sample distribution.
    • Regularized scene structure using a grid, defining a coverage metric based on spatial and angular resolution.
    • Employed a greedy approach to select incoming views that enhance coverage.

    Main Results:

    • Achieved visually appealing results on synthetic and real scenes.
    • Demonstrated real-time performance, with frame rates ranging from 3Hz to 100Hz depending on configuration.
    • Successfully generated unstructured lumigraphs incrementally from image streams.

    Conclusions:

    • The proposed algorithm effectively generates real-time unstructured lumigraphs by optimizing view selection incrementally.
    • The method provides a practical solution for mixed reality and related applications with limited data handling capabilities.