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Updated: Jan 20, 2026

Online Explorative Study on the Learning Uses of Virtual Reality Among Early Adopters
Published on: November 22, 2019
Virtual reality among the elderly: a usefulness and acceptance study from Taiwan
Shabbir Syed-Abdul1,2, Shwetambara Malwade1, Aldilas Achmad Nursetyo1,2
1International Center for Health Information Technology (ICHIT), Taipei Medical University, Taipei, Taiwan.
Virtual reality (VR) shows high acceptance among older adults, positively impacting active aging. Elderly participants found VR useful, easy to use, and enjoyable, indicating a promising technology for their well-being.
Area of Science:
- Gerontology
- Human-Computer Interaction
- Digital Health
Background:
- Virtual reality (VR) offers a secure environment for medical applications and activities.
- VR positively affects older adults by reducing fall risks and enhancing social-emotional well-being.
- Challenges to active aging in older adults include declining health, functional loss, and social isolation.
Purpose of the Study:
- To investigate the acceptance and usage of virtual reality (VR) technology among the elderly population.
- To evaluate the potential of VR as a tool to support active aging in older adults.
Main Methods:
- A pilot study involving 30 older adults (March-May 2018).
- Participants used one of nine selected VR applications for 15 minutes twice weekly for six weeks.
- Technology Acceptance Model-based questionnaires and statistical analyses (Cronbach's alpha, Pearson's correlation, linear regression) were employed.
Main Results:
- Perceived usefulness, ease of use, social norms, and enjoyment significantly influenced the intention to use VR.
- Participants largely agreed on VR's perceived usefulness and enjoyment, reporting positive experiences.
- High acceptance of VR technology was observed in the elderly participants.
Conclusions:
- Older adults exhibit positive perceptions towards adopting VR for active aging.
- VR is perceived as useful, easy to use, and enjoyable by the elderly.
- The study indicates a positive attitude towards adopting VR technology among older populations.
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