The Effect of a Virtual-Reality Full-Body Illusion on Body Representation in Obesity

Federica Scarpina1,2, Silvia Serino3, Anouk Keizer4

  • 1Istituto Auxologico Italiano, IRCCS, U.O. di Neurologia e Neuroriabilitazione, Ospedale S. Giuseppe, 28824 Piancavallo, Italy. federica.scarpina@gmail.com.

Related Concept Videos

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Here, we describe virtual-hand and virtual-face illusion paradigms that can be used to study body-related self-perception/-representation. They have already been used in various studies to demonstrate that, under specific conditions, a virtual hand or face can be incorporated into one's body representation, suggesting that body representations are rather...
13.8K
Virtual Work for a System of Connected Rigid Bodies01:06

Virtual Work for a System of Connected Rigid Bodies

Virtual work is a powerful method used to solve problems involving several connected rigid bodies. When the system is in equilibrium, virtual work is zero. This allows the calculation of the resulting forces when a system undergoes a virtual displacement. When attempting to analyze such a system, first, use a free-body diagram, where an independent coordinate represents the configuration of the links, and mark its deflected position resulting from the positive virtual displacement.
Next,...
741
The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project06:52

The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project

The Project on Virtual Reality Intelligent Multi-sensor System for the Treatment of Anxiety-related Disorders (INTREPID) is aimed at developing a multi-sensor context-aware virtual reality system for the treatment of anxiety-related...
15.6K
Virtual Reality Experiments with Physiological Measures07:09

Virtual Reality Experiments with Physiological Measures

Virtual reality (VR) experiments can be difficult to implement and require meticulous planning. This protocol describes a method for the design and implementation of VR experiments that collect physiological data from human participants. The Experiments in Virtual Environments (EVE) framework is employed to accelerate this...
13.2K
Behavioral Training Procedures for Head-fixed Virtual Reality in Mice06:27

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

The article describes the experimental procedures for the commonly used linear track virtual reality (VR) paradigm in mice as well as determining the feasibility of running complex VR tasks by testing a Y-shaped signal discrimination...
2.2K
The Rubber Hand Illusion08:09

The Rubber Hand Illusion

Source: Laboratory of Jonathan Flombaum—Johns Hopkins University
Reaching for objects, walking without hitting obstacles, landing on a chair as you sit (instead of falling to the floor), these and all our physical actions depend on an ability to perceive our own bodies in space, to know where our limbs are relative to one another and relative to the rest of the world. One way that the human brain encodes this information is called proprioception, the brain relies on its own control and...
20.0K