Related Concept Videos

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation06:53

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

Here, we describe virtual-hand and virtual-face illusion paradigms that can be used to study body-related self-perception/-representation. They have already been used in various studies to demonstrate that, under specific conditions, a virtual hand or face can be incorporated into one's body representation, suggesting that body representations are rather...
13.8K
Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions10:45

Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions

This article demonstrates an experimental design in which whole-body animated characters are used in conjunction with functional magnetic resonance imaging (fMRI) to investigate the neural correlates of observing virtual social...
12.1K
Perceptual and Category Processing of the Uncanny Valley Hypothesis' Dimension of Human Likeness: Some Methodological Issues07:34

Perceptual and Category Processing of the Uncanny Valley Hypothesis' Dimension of Human Likeness: Some Methodological Issues

Investigation of the Uncanny Valley Hypothesis and affective experience requires an understanding of the hypothesis' dimension of human likeness (DHL). This protocol allows representation of the DHL and examination of categorical perception. Use of the same stimuli and fMRI to distinguish brain regions responsive to physical and category change is...
17.9K
Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior09:17

Using a Virtual Store As a Research Tool to Investigate Consumer In-store Behavior

This paper describes the use of a desktop virtual store to create virtual shopping environments to investigate in-store consumer behavior. A description of the protocol to build and run experiments, example results from an experiment concerning store layout, and important considerations when conducting virtual store experiments are...
11.8K
Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior06:38

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

This protocol describes use of a walking simulator that serves as a safe and ecologically valid method to study pedestrian behavior in the presence of moving...
5.2K
Online Virtual Reality Networked Control Laboratory Applied in Control Engineering Education04:15

Online Virtual Reality Networked Control Laboratory Applied in Control Engineering Education

This study describes a WebVR-based online virtual reality (VR) laboratory system that provides users with immersive and interactive experimentation capabilities supported by VR devices. The proposed system not only helps to enhance the realism of user participation in online experiments but is also applicable to a wide range of online laboratory...
1.6K