Behavioral realism and lifelike psychophysiological responses in virtual reality by the example of a height exposure

Joanna Kisker1, Thomas Gruber2, Benjamin Schöne2

  • 1Institute of Psychology, Osnabrück University, Seminarstraße 20, 49074, Osnabrück, Germany. joanna.kisker@uni-osnabrueck.de.

Psychological Research
|September 15, 2019
PubMed

Related Concept Videos

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior06:38

Using a Virtual Reality Walking Simulator to Investigate Pedestrian Behavior

This protocol describes use of a walking simulator that serves as a safe and ecologically valid method to study pedestrian behavior in the presence of moving...
5.2K
Behavioral Training Procedures for Head-fixed Virtual Reality in Mice06:27

Behavioral Training Procedures for Head-fixed Virtual Reality in Mice

The article describes the experimental procedures for the commonly used linear track virtual reality (VR) paradigm in mice as well as determining the feasibility of running complex VR tasks by testing a Y-shaped signal discrimination...
2.2K
Simultaneous Application of Transcranial Direct Current Stimulation during Virtual Reality Exposure08:20

Simultaneous Application of Transcranial Direct Current Stimulation during Virtual Reality Exposure

This manuscript outlines a novel protocol to allow the simultaneous application of transcranial direct current stimulation during exposure to warzone trauma-related cues using virtual reality for veterans with posttraumatic stress...
4.4K
Virtual Reality Experiments with Physiological Measures07:09

Virtual Reality Experiments with Physiological Measures

Virtual reality (VR) experiments can be difficult to implement and require meticulous planning. This protocol describes a method for the design and implementation of VR experiments that collect physiological data from human participants. The Experiments in Virtual Environments (EVE) framework is employed to accelerate this...
13.2K
Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality10:38

Human Fear Conditioning Conducted in Full Immersion 3-Dimensional Virtual Reality

Classical fear conditioning paradigm was adapted for human participants in a fully immersive virtual reality setting. Using a discrimination paradigm, conditioned fear, cue and context memory retention, and extinction was measured with skin conductance response to dynamic virtual snakes and spiders (the conditioned stimuli) in two distinct virtual contexts.
21.4K
Developing a Virtual Reality Video Game to Simulate Rip Currents08:37

Developing a Virtual Reality Video Game to Simulate Rip Currents

Rip currents are among the deadliest meteorological hazards in the United States. In order to demonstrate the proper actions to take when caught in a rip current in a memorable and engaging way, a virtual reality video game is...
6.0K