Related Experiment Video
Updated: Jan 19, 2026

06:25
Stereoacuity Improvement using Random-Dot Video Games
Published on: January 14, 2020
15.0K
Video games bring new aspects to medical education and training
1Bath, Ont.
Abstract
No abstract available in PubMed .
Related Concept Videos
06:25Stereoacuity Improvement using Random-Dot Video Games
15.0K
Presented here is a protocol to improve stereoacuity using gamified perceptual learning software based on random-dot stimuli. Patients are stereo-deficient subjects without strabismus. The protocol combines optometry center visits with home exercises using software. Compliance and stereoacuity evolution are stored in the...
15.0K
08:37Developing a Virtual Reality Video Game to Simulate Rip Currents
6.0K
Rip currents are among the deadliest meteorological hazards in the United States. In order to demonstrate the proper actions to take when caught in a rip current in a memorable and engaging way, a virtual reality video game is...
6.0K
07:16An Educational Video Demonstration of How to Prone a Critically Ill Intubated Patient
4.6K
Proning a critically ill patient with severe acute respiratory distress syndrome (ARDS) is a complex but beneficial procedure. Excellent communication skills, team work, and multidisciplinary collaboration are critical for patient and staff safety. A standard procedure should be utilized when proning ventilated patients with tubes, drains, and vascular access...
4.6K
08:12Calculating Heart Rate Variability from ECG Data from Youth with Cerebral Palsy During Active Video Game Sessions
20.4K
This protocol describes a method for calculating Heart Rate Variability (HRV) from electrocardiogram (ECG) waveforms. Waveforms from continuous heart rate (HR) recordings during active video game (AVG) sessions were used to measure the aerobic performance of youth with cerebral palsy...
20.4K
07:35Cognitive Function and Upper Limb Rehabilitation Training Post-Stroke Using a Digital Occupational Training System
1.9K
The current protocol outlines how the VR-based digital occupational training system enhances the rehabilitation of patients with cognitive impairment and upper limb dysfunction following a...
1.9K
14:02Measuring Engagement of Spectators of Social Digital Games
3.9K
We propose a methodology that enables measuring engagement of spectators in a social digital game combining physiological and self-reported data. As this digital game involves a group of freely moving people, the experience is filmed using a synchronizing technique that links physiological data with events in the...
3.9K

