Related Experiment Video
Updated: Jan 19, 2026

A Rehabilitation Program of Exoskeleton-assisted Body Weight-Supported Treadmill Training with Non-immersive Virtual Reality for Stroke Patients
Published on: May 16, 2025
[Effectiveness of Wii Fit Balance board in comparison with other interventions for post-stroke balance
C Garcia-Munoz1, M J Casuso-Holgado1
1Universidad de Sevilla, Sevilla, Espana.
Introduction:
Virtual reality is a booming therapeutic tool within the neurorehabilitation field. Among the different non-inmersive virtual reality systems, the most outstanding is the platform, Wii Fit Balance.
Aim:
To review the scientific literature published in recent years about the effectiveness of Wii Fit Balance tool. The use of this platform for balance training in patients who have suffered a stroke compared to conventional therapies is going to be analyzed from a quantitative and qualitative point of view.
Subjects And Methods:
A search of the databases has been carried out: PubMed, Lilacs, PEDro, Scopus, Web of Science and Cochrane Library. Descriptors employed were «Wii Fit Balance», «Wii», «stroke», «ictus» and «balance». Studies were analyzed methodologically by PEDro Scale. For those possible variables a meta-analysis was elaborated.
Results:
Sixteen randomized clinical trials were selected for the systematic review and six of them were included in the meta-analysis. Results for the descriptive analysis were heterogeneous. This situation is confirmed through the meta-analysis results, because the analyzed variables for static and dynamic balance show intra-group improvement and no significant differences between groups post-intervention.
Conclusion:
Wii Fit Balance, virtual reality platform, is an available therapeutic tool which has been shown at least as effective as conventional balance training in post-stroke patients.

