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A Collaboration Between Game Developers and Rehabilitation Researchers to Develop a Web-Based App for Persons With

Alexandra L Terrill1, Justin J MacKenzie2, Maija Reblin3

  • 1Department of Occupational & Recreational Therapies, University of Utah, Salt Lake City, UT, United States.

JMIR Rehabilitation and Assistive Technologies
|October 2, 2019
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Summary

Mobile health (mHealth) interventions can improve mental health for individuals with disabilities. This study outlines a collaborative framework for developing accessible mHealth apps, emphasizing interdisciplinary teamwork and user feedback for successful implementation.

Keywords:
interdisciplinary health teaminternetrehabilitationsoftware designspinal cord injury

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Area of Science:

  • Digital Health
  • Rehabilitation Science
  • Human-Computer Interaction

Background:

  • Individuals with disabilities and their caregivers face risks of depression and reduced quality of life.
  • Mobile health (mHealth) interventions offer a promising approach to overcome mental health care access barriers.
  • Effective collaboration between rehabilitation researchers, software developers, and stakeholders is crucial for successful mHealth development.

Purpose of the Study:

  • To describe the collaborative process of developing mHealth software for individuals with physical disabilities.
  • To provide a replicable framework for interdisciplinary teams building web-based mHealth applications.
  • To share lessons learned from developing the SupportGroove app for couples coping with spinal cord injury.

Main Methods:

  • An iterative software development process involving rehabilitation researchers, software developers, and stakeholders (patients and clinicians).
  • Utilized a co-design method ('design box') to identify app needs and key elements.
  • Incorporated stakeholder feedback throughout prototype development, testing, and refinement for usability and accessibility.

Main Results:

  • Developed the SupportGroove app, incorporating features for users with limited functional ability based on stakeholder feedback.
  • Addressed accessibility challenges, implementing solutions like large text and single-click navigation for eye-gaze technology users.
  • Prototype testing demonstrated high usability, engagement, satisfaction, and confidence in the app's utility.

Conclusions:

  • mHealth interventions hold significant potential for improving mental health access for underserved populations.
  • Successful mHealth development necessitates overcoming challenges related to diverse expertise through strong interdisciplinary collaboration.
  • The described framework and case study offer valuable insights for teams developing mHealth solutions for individuals with disabilities and their families.