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    This study introduces an immersive Space-Time Cube for geovisualization, enhancing usability with intuitive controls. The immersive approach improved user preference and reduced mental workload compared to desktop versions.

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    Area of Science:

    • Geovisualization
    • Immersive Analytics
    • Human-Computer Interaction

    Background:

    • Space-Time Cubes aid movement trajectory analysis but suffer from usability issues like poor depth cues and difficult 3D navigation.
    • Existing geovisualization tools often lack intuitive interaction methods for complex spatio-temporal data.

    Purpose of the Study:

    • To investigate the usability and effectiveness of an immersive Space-Time Cube prototype.
    • To compare the immersive approach against a traditional desktop implementation for analyzing movement trajectory data.

    Main Methods:

    • Developed an immersive Space-Time Cube prototype using a virtual desk metaphor and mid-air gesture controls.
    • Conducted a user study with 20 participants performing 7 tasks across varying clutter levels (number of trajectories).
    • Collected quantitative performance data, interaction patterns, and subjective usability metrics (preference, workload, comfort).

    Main Results:

    • Quantitative task performance was similar between immersive and desktop versions for most tasks.
    • Significant differences emerged in interaction patterns and subjective metrics.
    • The immersive Space-Time Cube demonstrated higher usability scores, user preference, and lower mental workload.

    Conclusions:

    • Immersive analytics environments, specifically the developed Space-Time Cube, offer significant advantages in user experience for spatio-temporal data analysis.
    • Intuitive controls and a familiar virtual environment mitigate usability challenges associated with traditional 3D geovisualization.
    • The immersive approach is a viable and preferred alternative for analyzing movement trajectory datasets, even in longer sessions.