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Cognitive Training: Transfer Beyond the Laboratory?
Gavan Lintern1, Walter R Boot2
12541 Monash University, Melbourne, Victoria, Australia.
Human Factors
|October 11, 2019
Summary
Evidence does not support general transfer from abstract computer games or video games to driving or flight control. Methodological flaws in studies claiming transfer compromise their credibility.
Area of Science:
- Cognitive Psychology
- Human-Computer Interaction
- Performance Science
Background:
- Belief persists that abstract computer-based exercises and video games enhance cognitive skills beneficial for operational tasks.
- However, fundamental research in this domain remains controversial and inconclusive.
Purpose of the Study:
- To evaluate the evidence for general transfer of skills from abstract computer-based exercises and video games to driving and flight control.
- To critically review the methodological rigor of existing transfer studies in these operational contexts.
Main Methods:
- A comprehensive review of existing literature on transfer from abstract computer-based training.
- A detailed methodological critique of studies investigating transfer to driving and flight control.
Main Results:
- Reviews of basic transfer research show no consistent evidence of general skill transfer.
- Applied studies claiming transfer to driving or flight control exhibit methodological weaknesses and data interpretation issues, undermining their findings.
Conclusions:
- Current cognitive and video game training research has not met initial expectations regarding skill transfer.
- There is a critical need for robust experimental designs, rigorous data evaluation, and replication in transfer research.
- Developing a strong theoretical framework for understanding transfer is essential for effective training simulator design.
Keywords:
cognitive trainingoperational trainingtraining simulatorstransfer of trainingtransfer theoryMore Related Videos
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