A Pilot Intervention Using Gamification to Enhance Student Participation in Classroom Activity Breaks

Lexie R Beemer1,2, Tiwaloluwa A Ajibewa3,4, Gabriel DellaVecchia5

  • 1School of Kinesiology, University of Michigan, 1402 Washington Heights, Ann Arbor, MI 48109, USA. abeemer@umich.edu.

Summary

Adding gamification to physical activity breaks significantly increased student moderate-to-vigorous physical activity (MVPA) participation. This strategy enhanced daily health-enhancing physical activity in the classroom.