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Published on: December 16, 2010
Use of a serious game to strengthen medication adherence in euthymic patients with bipolar disorder following a
Kathlyne Dupuis Maurin1, Chloé Girod1, Julia Lou Consolini2
1Department of Emergency Psychiatry and Post-Acute Care, CHRU Montpellier, France.
Background:
Although psychoeducation programmes are the gold-standard intervention in bipolar disorder (BD), more innovative tools are needed to broaden and consolidate their effects, especially on treatment adherence. Serious games could be an option.
Methods:
We carried out a two-arm open randomized controlled trial to compare the add-on use of the serious game BIPOLIFE® for one month (n = 20) vs. treatment as usual (TAU; n = 21) following the completion of a psychoeducation programme in euthymic adults with BD. The primary outcome was the percentage of adherent patients (i.e., patients with a Medication Adherence Rating Scale, MARS, total score >7) at 4 months after the end of the psychoeducation programme. We also measured the changes in therapeutic adherence and beliefs on pharmacological treatments (Drug Attitude Inventory, DAI) between study inclusion and the 1-month (end of BIPOLIFE® use) and 4-month visits, healthcare use during the study period, and BIPOLIFE® acceptability.
Results:
The percentage of adherent patients was lower in the BIPOLIFE® group than in the TAU group at inclusion (p = 0.02). Conversely, the absolute variation of the MARS and DAI scores was higher in the BIPOLIFE® than in the TAU group at the 1-month visit (p = 0.03 and p = 0.002, respectively) but not at the 4-month visit (p = 0.22 and p = 0.07, respectively).
Limitations:
Small sample size, and low frequency of connexion to BIPOLIFE® declared by the patients.
Conclusion:
BIPOLIFE® may help patients with BD to increase their confidence in medications, if used regularly.
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