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Gamification of a Mobile Applications Lecture in a Pharmacy Course
Emily P Jones1,2, Christopher S Wisniewski2
1Medical University of South Carolina (MUSC) Libraries, Charleston, USA.
Abstract:
This report describes a librarian's development of an interactive and competitive trivia game using Poll Everywhere, an audience response system software. The trivia game was implemented during a live lecture session on drug information mobile applications taught to first-year pharmacy students. To add a fun and engaging reference for students, the librarian decided to model the game after HQ, a free trivia gaming app. Development of the session, student response, changes to future iterations, and lessons learned by the librarian are described.
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