Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Are Virtual Forests Just for Relaxation, or Can They Enhance the Benefits of Therapy?

Healthcare (Basel, Switzerland)·2025
Same author

Public opinion on types of voice systems for older adults.

Journal of rehabilitation and assistive technologies engineering·2024
Same author

Cognitive components of aging-related increase in word-finding difficulty.

Neuropsychology, development, and cognition. Section B, Aging, neuropsychology and cognition·2024
Same author

Factors Influencing Trust in Advanced Driver Assistance Systems for Current Users.

Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting. Human Factors and Ergonomics Society. Annual meeting·2024
Same author

A meta-review of psychological resilience during COVID-19.

Npj mental health research·2023
Same author

In what ways does user experience design improve printed educational materials?

Applied ergonomics·2023

Related Experiment Video

Updated: Jan 4, 2026

Online Transcranial Magnetic Stimulation Protocol for Measuring Cortical Physiology Associated with Response Inhibition
08:55

Online Transcranial Magnetic Stimulation Protocol for Measuring Cortical Physiology Associated with Response Inhibition

Published on: February 8, 2018

9.6K

Using a serious game to measure executive functioning: Response inhibition ability.

Tiffany Tong1, Mark Chignell1, Chelsea A DeGuzman1

  • 1Department of Mechanical and Industrial Engineering, University of Toronto, Toronto, Canada.

Applied Neuropsychology. Adult
|November 14, 2019
PubMed
Summary

This study validates a serious game for assessing cognitive speed and response inhibition. The game, with added distractors, accurately measures the ability to inhibit responses, aiding in executive function assessment.

Keywords:
go/no-go discrimination taskcognitive assessmentsexecutive functionresponse inhibitionserious games

More Related Videos

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

17.1K
Assessment of Age-related Changes in Cognitive Functions Using EmoCogMeter, a Novel Tablet-computer Based Approach
10:13

Assessment of Age-related Changes in Cognitive Functions Using EmoCogMeter, a Novel Tablet-computer Based Approach

Published on: February 14, 2014

14.1K

Related Experiment Videos

Last Updated: Jan 4, 2026

Online Transcranial Magnetic Stimulation Protocol for Measuring Cortical Physiology Associated with Response Inhibition
08:55

Online Transcranial Magnetic Stimulation Protocol for Measuring Cortical Physiology Associated with Response Inhibition

Published on: February 8, 2018

9.6K
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

17.1K
Assessment of Age-related Changes in Cognitive Functions Using EmoCogMeter, a Novel Tablet-computer Based Approach
10:13

Assessment of Age-related Changes in Cognitive Functions Using EmoCogMeter, a Novel Tablet-computer Based Approach

Published on: February 14, 2014

14.1K

Area of Science:

  • Cognitive Psychology
  • Neuroscience
  • Human-Computer Interaction

Background:

  • Previous research established a serious target acquisition game for cognitive speed assessment.
  • Performance on the game was previously linked to a reduced risk of delirium onset.

Purpose of the Study:

  • To validate a modified serious game that assesses response inhibition ability.
  • To determine if the game, incorporating distractors, measures response inhibition.

Main Methods:

  • An experiment was conducted with 30 healthy participants.
  • Game performance was compared against a standard Go/No-Go discrimination task.
  • The game included targets to hit and distractors to ignore.

Main Results:

  • The modified serious game, with distractors, successfully assessed response inhibition ability.
  • Results indicate the game is a valid measure of response inhibition.

Conclusions:

  • The validated serious game can assess executive functions, particularly response inhibition.
  • This tool has implications for elderly cognitive assessment and neuro-rehabilitation.
  • It may also evaluate declining activities of daily living performance.