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Updated: Jan 3, 2026

Author Spotlight: Segmentation and VR for Advanced Neurovascular Interventions
Published on: April 5, 2024
Multi-atlas segmentation of the facial nerve from clinical CT for virtual reality simulators
Bradley M Gare1,2, Thomas Hudson3, Seyed A Rohani4
1Electrical and Computer Engineering Graduate Program, Western University, London, ON, Canada. bgare2@uwo.ca.
Purpose:
To create a novel, multi-atlas-based segmentation algorithm of the facial nerve (FN) requiring minimal user intervention that could be easily deployed into an existing open-source toolkit. Specifically, the mastoid, tympanic and labyrinthine segments of the FN would be segmented.
Methods:
High-resolution micro-computed tomography (micro-CT) scans were pre-segmented and used as atlases of the FN. The algorithm requires the user to place four fiducials to orient the target, low-resolution clinical CT scan, and generate a centerline along the nerve. Based on this data, the appropriate atlas is chosen by the algorithm and then rigidly and non-rigidly registered to provide an automated segmentation of the FN.
Results:
The algorithm was successfully developed and implemented into an existing open-source software framework. Validation was performed on 28 temporal bones, where the automated segmentation was compared against gold-standard manual segmentation by an expert. The algorithm achieved an average Dice metric of 0.76 and an average Hausdorff distance of 0.17 mm for the tympanic and mastoid portions of the FN when segmenting healthy facial nerves, which are similar to previously published algorithms.
Conclusion:
A successful FN segmentation algorithm was developed using a high-resolution micro-CT multi-atlas approach. The algorithm was unique in its ability to segment the entire intratemporal FN, with the exception of the meatal segment, which was not included in the segmentation as it was not discernible from the vestibulocochlear nerve within the internal auditory canal. It will be published as an open-source extension to allow use in virtual reality simulators for automatic segmentation, greatly reducing the time for expert segmentation and verification.
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