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Updated: Dec 31, 2025

Measuring Engagement of Spectators of Social Digital Games
Published on: July 3, 2021
Perception and self-assessment of digital skills and gaming among youth: A dataset from Spain
Daniel Aranda Juárez1, Jordi Sánchez-Navarro1, Leila Mohammadi1
1Faculty of Information and Communication Sciences, Universitat Oberta de Catalunya (UOC), Av. Tibidabo, 39-43, 08035 Barcelona, Spain.
Abstract:
The present article offers a dataset of how young Spanish people perceive and evaluate their digital skills, showing the confidence level of their Social skills, Mobile skills, Information/navigation skills, Operational skills, and Creative skills. It also provides data on the use and the typology of video games in which youth are involved. This data demonstrates how young people evaluate their relationship with interactive and digital media, and supports knowledge to understand such interaction in the context of skills and abilities. It also presents socio-demographic and socio-economic characteristics, including gender, age, marital status, education, occupation and, community/residence for the Spanish population between 16 and 35 years old. This data was acquired by interviewing 1012 individuals using computer-assisted telephone interviews (CATI) in May 2017.
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