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Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model.

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    Area of Science:

    • Computer Graphics
    • Computational Physics
    • Artificial Intelligence

    Background:

    • Photorealistic image creation relies on accurately rendering participating media, which exhibit light scattering.
    • Simulating multiple scattering events in translucent materials with short mean-free-paths (mfp) is computationally demanding.
    • Current methods use precomputed tables, offering speed but incurring high storage costs.

    Purpose of the Study:

    • To develop a novel, memory-efficient representation for simulating double and multiple scattering effects in participating media.
    • To reduce the computational intensity and storage requirements of rendering complex light interactions.

    Main Methods:

    • A neural network model is proposed to encode the scattering response of homogeneous participating media.
    • The neural network predicts double and multiple scattering effects at runtime after a preprocessing step.
    • The method is implemented on a GPU and demonstrated with Virtual Ray Lights (VRL).

    Main Results:

    • The neural network encodes scattering effects using only 23.6 KB of memory.
    • The algorithm achieves a rendering speed of 50 ms per frame in typical scenes.
    • The results closely match reference rendering quality.

    Conclusions:

    • The proposed neural network approach offers a highly memory-efficient and computationally fast solution for simulating scattering in participating media.
    • This method significantly improves upon traditional table-based precomputation techniques.
    • The approach enables high-quality, efficient rendering of complex translucent materials.