Absolute Eye Gaze Estimation With Biosensors in Hearing Aids
Antoine Favre-Félix1,2, Carina Graversen1, Tanveer A Bhuiyan1
1Eriksholm Research Centre, Snekkersten, Denmark.
Frontiers in Neuroscience
|January 11, 2020
Summary
Researchers developed a model using in-ear sensors (EarEOG) and motion data to estimate eye gaze for hearing impaired individuals. This technology shows promise for improving conversation following in noisy environments.
Area of Science:
- Audiology
- Biomedical Engineering
- Human-Computer Interaction
Background:
- Hearing impairment significantly impacts the ability to follow conversations, especially in multi-talker environments.
- Steering audio beamformers using eye gaze is a promising assistive technology for individuals with hearing loss.
- In-ear electrooculography (EarEOG) can track relative eye movements, and motion sensors can track head movements.
Purpose of the Study:
- To model and analyze electrooculography in the ear (EarEOG) signals during a simulated multi-talker listening task.
- To estimate absolute eye gaze using EarEOG and head motion data in hearing-impaired individuals.
- To assess the feasibility of this eye-gaze estimation technique in both fixed and free head conditions.
Main Methods:
- Developed a model for relative eye-gaze estimation incorporating saccades, fixations, head movement, and electrode drift.
- Experiment involved 11 hearing-impaired participants focusing on visual targets in simulated multi-talker scenarios.
- Collected EarEOG and motion sensor data in two setups: fixed head and free head movement.
Main Results:
- The developed model explained 90.5% of EarEOG variance with a fixed head and 82.6% with a free head.
- Absolute eye-gaze estimation was reliable when the head was fixed.
- Hardware limitations resulted in unreliable absolute eye-gaze estimation with free head movement.
Conclusions:
- This study demonstrates the potential of combining EarEOG and motion sensors for absolute eye-gaze estimation.
- The developed model shows high accuracy in explaining EarEOG variance.
- Further refinement is needed to overcome hardware challenges for reliable real-world application in dynamic head movement scenarios.


