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Two Player Online Brain-Controlled Chess.

David Hubner, Albrecht Schall, Michael Tangermann

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    Summary
    This summary is machine-generated.

    Brain-computer interfaces (BCIs) enable controlling games with brain signals. This study introduces an online chess game controlled by brain activity, achieving 96% accuracy even for new users.

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    Area of Science:

    • Neuroscience
    • Human-Computer Interaction
    • Rehabilitation Engineering

    Background:

    • Brain-computer interfaces (BCIs) translate neural signals into commands for controlling external devices.
    • Developing novel applications is a key goal for the BCI research community.
    • Chess is a popular game with potential for engaging BCI applications.

    Purpose of the Study:

    • To develop and evaluate a two-player online chess application controlled exclusively by brain activity.
    • To assess the usability and accuracy of a visual event-related potential-based BCI for chess gameplay.
    • To explore the potential of BCIs for engaging both patients and healthy individuals in popular games.

    Main Methods:

    • A two-step BCI control process was implemented: piece selection and move destination selection.
    • Visual event-related potentials (visual ERPs) were used, elicited by sequentially highlighting chess pieces and board fields.
    • Six healthy, BCI-naive volunteers played online chess in pairs using the developed BCI system.

    Main Results:

    • Participants successfully completed at least one chess match per pair.
    • BCI-naive users achieved high control accuracy, with an average of 96% correct moves.
    • The majority of errors were attributed to technical issues, suggesting room for improvement.

    Conclusions:

    • The developed BCI chess application is an intuitive and effective new application for BCI exploration.
    • High accuracy achieved by naive users indicates the system's accessibility and potential for widespread adoption.
    • This BCI game offers an engaging platform for both clinical rehabilitation and recreational use.