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Real-time Subject-specific Head and Facial Mimic Animation System using a Contactless Kinect Sensor and System of

T N Nguyen, S Dakpe, M C Ho Ba Tho

    Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference
    |January 18, 2020
    PubMed
    Summary
    This summary is machine-generated.

    This study developed a real-time head and facial animation system using the contactless Kinect sensor. The system accurately captures facial movements for improved rehabilitation and social integration for patients with facial palsies.

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    Area of Science:

    • Biomedical Engineering
    • Computer Science
    • Rehabilitation Medicine

    Background:

    • Facial palsies significantly impair function and social integration.
    • Current methods for monitoring facial movement lack objective visual feedback.
    • Computer-aided animation systems are needed for quantitative assessment of facial mimics.

    Purpose of the Study:

    • To develop a real-time head and facial mimic animation system using the contactless Kinect sensor.
    • To evaluate the accuracy of Kinect-based geometrical head models against MRI data.
    • To enable objective monitoring and quantitative assessment of facial movements for rehabilitation.

    Main Methods:

    • Developed a real-time head and facial mimic animation system utilizing the "system of systems" approach and the Kinect contactless sensor.
    • Employed magnetic resonance imaging (MRI) data for accuracy evaluation of subject-specific Kinect-based geometrical models.
    • Utilized both full facial landmarks and MPEG-4 facial landmarks for model generation.

    Main Results:

    • The mean distance deviation between Kinect-based and MRI-based head models was approximately 1 mm.
    • Facial landmark generation times were 9.7s (full) and 0.046s (MPEG-4).
    • The system demonstrated real-time animation capabilities at a high framerate (60 fps).

    Conclusions:

    • The developed Kinect-based system provides accurate and efficient real-time head and facial mimic animation.
    • This technology offers a valuable tool for objective monitoring in facial mimic rehabilitation.
    • Future work includes integrating texture and internal anatomical structures for comprehensive animation.