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Taking time to take perspective? Rapidly changing reference frames in the avatar-Simon task.

Christian Böffel1, Jochen Müsseler1

  • 1Institute of Psychology, RWTH Aachen University, Jägerstr. 17-19, 52056 Aachen, Germany.

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|February 15, 2020
PubMed
Summary
This summary is machine-generated.

Even irrelevant avatars influence our spatial perspective-taking. This study investigated the timing of avatar-Simon task compatibility effects, finding they occur even with randomized positions and simultaneous presentations, but are strongest with a delay.

Keywords:
AvatarsHuman-computer interactionPerspective takingSimon effectStimulus-response compatibility

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Area of Science:

  • Cognitive Psychology
  • Human-Computer Interaction
  • Neuroscience

Background:

  • The avatar-Simon task reveals that irrelevant avatars can induce spatial compatibility effects, suggesting spontaneous perspective-taking.
  • These effects are interpretable through frameworks of egocentric and allocentric coding.

Purpose of the Study:

  • To investigate the temporal dynamics of avatar-induced compatibility effects.
  • To examine how rapidly changing avatar positions and presentation timing influence spatial perspective-taking.

Main Methods:

  • Utilized an avatar-Simon task with rapidly randomized avatar positions.
  • Manipulated the temporal relationship between avatar and stimulus presentation (simultaneous vs. delayed).

Main Results:

  • Compatibility effects were observed even when avatar positions were randomized per trial.
  • Effects persisted with simultaneous avatar and stimulus presentation, though less pronounced.
  • A significant increase in the avatar-compatibility effect was noted when stimulus presentation was delayed.

Conclusions:

  • Spontaneous spatial perspective-taking occurs rapidly, influencing behavior even with unpredictable avatar locations.
  • The time course of perspective-taking is crucial, with delayed presentation enhancing the avatar-compatibility effect.
  • Findings support models of ongoing, automatic spatial coding in social-cognitive tasks.