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Adaptive user modelling in car racing games using behavioural and physiological data.

Theodosis Georgiou1, Yiannis Demiris1

  • 1Personal Robotics Laboratory, Department of Electrical and Electronic Engineering, Imperial College London, Exhibition Road, South Kensington, London, SW7 2BT UK.

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This summary is machine-generated.

This study introduces an adaptive user model using physiological data to personalize car racing game tracks. This approach enhances player engagement and driving skills through tailored game content.

Keywords:
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Area of Science:

  • Human-Computer Interaction
  • Game Design
  • Affective Computing

Background:

  • Personalized content adaptation in video games can significantly boost user engagement.
  • Procedural content generation (PCG) can create tailored game experiences, enhancing player motivation and immersion.
  • Adaptive user models are crucial for dynamically adjusting game content to individual player skills and preferences.

Purpose of the Study:

  • To propose an adaptive user modeling approach for personalized video game content adaptation.
  • To utilize unobtrusive physiological data and game actions to identify player strengths and weaknesses in car racing games.
  • To automatically generate tailored game content, specifically car racing tracks, to improve player experience and engagement.

Main Methods:

  • Employing an adaptive user modeling approach based on Trace Theory.
  • Utilizing machine learning to extract features from physiological data and in-game actions, clustering them into low-level primitives.
  • Transforming primitives into higher-level abstractions (experience, exploration, attention) to inform track alteration decisions.

Main Results:

  • The system successfully created personalized car racing tracks based on player data.
  • Collected data from 52 users validated that the model provides statistically significant, personalized decisions.
  • Tailored content variations correlated with user satisfaction, demonstrating effective feedback incorporation.

Conclusions:

  • The proposed adaptive user model effectively personalizes game content using physiological and behavioral data.
  • This approach enhances player engagement and driving experience in car racing games.
  • The system demonstrates the capability to automatically incorporate user feedback into procedural content generation for improved gameplay.