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Updated: Dec 27, 2025

Recording Ultra-Realistic Full-Color Analog Holograms for Use in a Moving Hologram Display
Published on: January 14, 2020
Foveated holographic near-eye 3D display
Abstract:
We present a foveated rendering method to accelerate the amplitude-only computer-generated hologram (AO-CGH) calculation in a holographic near-eye 3D display. For a given target image, we compute a high-resolution foveal region and a low-resolution peripheral region with dramatically reduced pixel numbers. Our technique significantly improves the computation speed of the AO-CGH while maintaining the perceived image quality in the fovea. Moreover, to accommodate the eye gaze angle change, we develop an algorithm to laterally shift the foveal image with negligible extra computational cost. Our technique holds great promise in advancing the holographic 3D display in real-time use.
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