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Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer
César Daniel Rojas Ferrer1, Hidehiko Shishido2, Itaru Kitahara2
1Ph.D. Program in Empowerment Informatics, School of Integrative and Global Majors (SIGMA), University of Tsukuba, Tsukuba, Japan.
Plos One
|March 18, 2020
Summary
We developed a virtual reality system to measure soccer players' read-the-game ability by analyzing visual exploratory activity. This VR system effectively simulates in-game pressure and measures player decision-making for skill development.
Area of Science:
- Sports Science
- Human-Computer Interaction
- Virtual Reality
Background:
- Soccer players require strong "read-the-game" ability, involving visual exploration and decision-making.
- Virtual Reality (VR) offers immersive training for visuomotor skills and perception-action coupling.
- Understanding psychological presence and Human-Computer Interaction (HCI) is crucial for effective VR training.
Purpose of the Study:
- To present a novel VR system for measuring soccer players' read-the-game ability.
- To analyze the visuomotor component of skill development in VR simulations.
- To investigate the psychological sense of presence and optimal HCI for full-body immersion.
Main Methods:
- Developed a VR system to track head movements and measure engaged visual exploratory activity (VEA) during simulated soccer scenarios.
- Utilized computer graphics (CG) to recreate in-game pressure situations for players.
- Assessed the sense of presence using the Igroup Presence Questionnaire in 24 beginner and amateur players.
- Compared input devices, finding full-body interaction (HMD + kinetic tracking) enhances presence.
Main Results:
- The VR system successfully measured VEA during simulated soccer matches.
- A difference in VEA performance was observed between beginner and amateur players.
- High sense of presence was achieved with full-body interactions (HMD and kinetic body tracking).
Conclusions:
- The novel VR system effectively measures soccer players' visual exploratory activity and read-the-game ability.
- VR simulations provide an immersive environment for developing visuomotor skills under pressure.
- Full-body interaction enhances the sense of presence in VR soccer training.

