Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior:

Rineke Bossenbroek1, Aniek Wols1, Joanneke Weerdmeester1

  • 1Behavioural Science Institute, Radboud University, Nijmegen, Netherlands.

JMIR Mental Health
|March 25, 2020
PubMed
Abstract