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Updated: Dec 25, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Does Playing Video Games Increase Emotional Creativity?

Inna Čábelková1, Wadim Strielkowski1, Anna Rybakova2

  • 1Department of Trade and Finance, Faculty of Economics and Management, Czech University of Life Sciences Prague, Kamýcká 129, 16500 Prague, Czech Republic.

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|March 29, 2020
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Summary
This summary is machine-generated.

Spending more time playing video games is linked to lower emotional creativity (EC) in adults. This negative association was less pronounced in women, with some evidence suggesting a positive link to novelty in female gamers.

Keywords:
digital technologyemotional creativitygenderpublic healthvideo games

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Area of Science:

  • Psychology
  • Human-Computer Interaction
  • Public Health

Background:

  • Emotional creativity (EC) is linked to positive emotions, motivation, and innovation.
  • The relationship between EC and time spent playing video games is under-researched.
  • Video games are increasingly significant in public health and psychological research.

Purpose of the Study:

  • To investigate the association between time spent playing video games and emotional creativity.
  • To explore potential gender differences in this relationship.

Main Methods:

  • A survey using the emotional creativity inventory (ECI) was administered to 453 respondents in the Czech Republic.
  • Respondents reported their video gaming habits and time spent playing.
  • Multinomial regression analyses were employed to examine associations.

Main Results:

  • Increased time playing video games was associated with lower overall EC, including its novelty, preparedness, and effectiveness components.
  • This negative association was weaker for women compared to men.
  • Among women only, longer gaming time correlated with higher EC novelty, but not other components.

Conclusions:

  • Excessive video gaming may negatively impact emotional creativity, particularly in men.
  • Gender-specific effects warrant further investigation in the context of digital technology use and public health.
  • Findings contribute to understanding the long-term psychological effects of video games.