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Applying Virtual Reality to Audiovisual Speech Perception Tasks in Children
Maeve Salanger1, Dawna Lewis2, Timothy Vallier2
1University of Maryland, College Park.
American Journal of Audiology
|April 7, 2020
Summary
Virtual reality (VR) effectively aids hearing research in children. VR head-mounted displays enhance audiovisual speech perception testing flexibility in simulated classroom environments.
Area of Science:
- Audiology
- Human-Computer Interaction
- Educational Technology
Background:
- Hearing research with children often relies on controlled laboratory settings.
- Simulating real-world acoustic environments presents challenges for research accuracy.
- Virtual reality (VR) offers a potential solution for immersive and controlled auditory research.
Purpose of the Study:
- To evaluate the efficacy of virtual reality (VR) technology in pediatric hearing research.
- To compare children's speech perception abilities in a traditional lab versus a VR classroom.
- To assess the impact of auditory-only (AO) and auditory-visual (AV) conditions within different environments.
Main Methods:
- 48 participants (40 children, 8 young adults) completed speech perception and localization tasks.
- Tasks were performed in a standard lab and a VR classroom using Oculus Rift.
- Auditory-only (AO) and auditory-visual (AV) conditions were employed.
Main Results:
- Speech perception scores were significantly higher in auditory-visual (AV) conditions compared to auditory-only (AO) conditions.
- Children's performance in the VR classroom closely mirrored lab performance for AV tasks.
- AO tasks showed improved speech perception in VR, while AV tasks showed minimal change.
Conclusions:
- VR head-mounted displays are a viable tool for audiovisual (AV) hearing research with children.
- VR technology increases flexibility for conducting AV speech perception testing.
- VR provides a controlled yet immersive environment for pediatric audiological research.
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