Creating and testing a GCP game in an asynchronous course environment: The game and future plans

Carolynn T Jones1, Penelope Jester1,2, Jennifer A Croker2,3

  • 1Masters of Applied Clinical and Preclinical Research, College of Nursing, The Ohio State University, Columbus, OH, USA.

Summary

This study introduces a gamified approach to Good Clinical Practice (GCP) training, offering an engaging alternative for clinical research professionals. The GCP Kaizen game demonstrated effectiveness and high participant satisfaction in applying essential guidelines.

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