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Creating and testing a GCP game in an asynchronous course environment: The game and future plans
Carolynn T Jones1, Penelope Jester1,2, Jennifer A Croker2,3
1Masters of Applied Clinical and Preclinical Research, College of Nursing, The Ohio State University, Columbus, OH, USA.
This study introduces a gamified approach to Good Clinical Practice (GCP) training, offering an engaging alternative for clinical research professionals. The GCP Kaizen game demonstrated effectiveness and high participant satisfaction in applying essential guidelines.
Area of Science:
- Clinical Research Education
- Medical Training Technologies
- Gamification in Healthcare
Background:
- The National Institute of Health mandates Good Clinical Practice (GCP) training for all clinical research personnel.
- Existing GCP training methods may lack engagement for modern learners.
- There is a need for innovative educational tools to enhance GCP knowledge application.
Purpose of the Study:
- To develop and evaluate a gamified educational tool, the GCP Kaizen game, for GCP training.
- To assess the effectiveness and player satisfaction of the game in applying International Conference on Harmonization GCP (R2) guidelines.
- To provide an alternative, engaging method for mandated GCP education.
Main Methods:
- A GCP game utilizing case-based, multiple-choice questions was developed on the Kaizen-Education platform.
- Master's students participated in the 10-week online game, answering 75 original and 25 repeated questions.
- Player satisfaction and perceptions of GCP learning were collected via a post-game survey.
Main Results:
- 71 participants engaged with the game, with 75% completing all 100 questions.
- The game exhibited high reliability, indicated by a high Cronbach's alpha.
- Item analyses confirmed question quality, informing future improvements for wider dissemination.
Conclusions:
- The GCP Kaizen game offers a reliable and effective alternative for mandated GCP training.
- Gamification principles successfully enhanced the educational experience and player satisfaction.
- The game facilitates practical application of GCP guidelines in clinical research settings.
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