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Effects of Using Immersive Media on the Effectiveness of Training to Prevent Ergonomics Risks
Jose Antonio Diego-Mas1, Jorge Alcaide-Marzal1, Rocio Poveda-Bautista2
1Instituto de Investigación e Innovación en Bioingeniería (I3B), Universitat Politècnica de València, 46022 València, Spain.
Summary
Virtual reality (VR) training boosts engagement and risk perception for ergonomics. However, this immersive training shows limited transfer to the actual workplace after three months.
Area of Science:
- Occupational Health
- Human-Computer Interaction
- Educational Technology
Background:
- Technological advancements enable low-cost, portable immersive media for training.
- Immersive media applications are established in fields like medicine and construction.
- Limited research exists on immersive media's impact on ergonomics risk training.
Purpose of the Study:
- To analyze the effects of immersive media versus traditional media in ergonomics risk training.
- To evaluate the impact on participant engagement, learning retention, and risk perception.
- To assess the transfer of training to the workplace over time.
Main Methods:
- Comparison of traditional and immersive media training programs.
- Focus on three common industrial ergonomics risk factors.
- Evaluation of training effectiveness at multiple time points.
Main Results:
- Immersive media significantly increased participant engagement and perceived usefulness of content.
- Enhanced memory retention and a heightened perception of ergonomics risks were observed.
- A notable gap was found between training and actual workplace application three months later.
Conclusions:
- Immersive media enhances the learning experience and risk awareness for ergonomics training.
- Despite improved engagement and retention, training transfer to the workplace remains a challenge.
- Further research is needed to bridge the gap between immersive training and practical workplace implementation.

