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Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Excessive Spending in a "Free-to-Play" Smartphone Game
Robert A Kleinman1, Smita Das1
1Stanford University School of Medicine, Palo Alto, California.
Background And Objectives:
Although gaming disorder is increasingly recognized, there has been limited consideration of the impact of free-to-play games with in-game purchases, also called microtransactions.
Methods:
Case report (n = 1).
Results:
A patient with posttraumatic stress disorder, major depressive disorder in remission, polysubstance use disorders in remission, and opioid use disorder on buprenorphine/naloxone developed gaming disorder (based on International Classification of Diseases, 11th revision) and spent up to 40% of his monthly income on microtransactions within a smartphone game. Treatment consisted of relinquishing access to electronic payment mechanisms, motivational interviewing, and couples therapy.
Discussion And Conclusions:
The case highlights how in-game purchases may cause patients with gaming disorder to experience financial consequences, and the need for further characterization of the clinical ramifications of microtransactions.
Scientific Significance:
To the best of our knowledge, this is the first report in the medical literature of a patient with gaming disorder developing excessive in-game spending from expenditures on microtransactions. (Am J Addict 2020;29:528-530).
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