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Modeling Virtual Angkor: An Evolutionary Approach to a Single Urban Space.

Tom Chandler, Adam Clulow, Bruce Campbell

    IEEE Computer Graphics and Applications
    |May 2, 2020
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    Virtual Angkor offers an interactive 3D model of ancient Cambodia, merging computer graphics and historical research. This educational platform showcases life in the premodern city, highlighting collaborative development.

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    Area of Science:

    • Digital Heritage
    • Computer Graphics
    • Archaeological Visualization

    Background:

    • The ancient city of Angkor, a UNESCO World Heritage site, requires innovative methods for its preservation and study.
    • Traditional historical and archaeological methods can be augmented by advanced visualization techniques.

    Purpose of the Study:

    • To create a comprehensive, interactive, and visual representation of life in premodern Angkor.
    • To explore the potential of symbiotic platforms integrating diverse expertise for historical reconstruction.

    Main Methods:

    • Extensive computer graphics research and development.
    • Broad investigation into historical sources.
    • Parameter-driven simulation and modeling fidelity.
    • Application of artistic license and collaborative processes.

    Main Results:

    • Development of Virtual Angkor, an interactive 3D model.
    • Demonstration of techniques like time compression and instancing for complex scene generation.
    • Integration of artistic, historical, and technical expertise.

    Conclusions:

    • Virtual Angkor exemplifies the successful integration of technology and humanities for educational and research purposes.
    • The project highlights the potential of digital platforms for immersive historical experiences.
    • Ongoing collaboration and feedback are crucial for refining such complex virtual environments.