Related Experiment Video
Updated: Dec 22, 2025

06:01
Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
8.4K
Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues
Daniel L King1,2, Joel Billieux3,4, Natacha Carragher5,6
11 College of Education, Psychology, & Social Work, Flinders University, Adelaide,Australia.
Journal of Behavioral Addictions
|May 4, 2020
Summary
Most gaming disorder screening tools have valid items, but some may incorrectly pathologize normal gaming behaviors like mood changes or immersion. This highlights challenges in identifying problematic gaming.
Area of Science:
- Psychiatry and Psychology
- Behavioral Science
- Clinical Assessment
Background:
- Concerns exist regarding the misclassification of gaming disorder (GD), particularly false positives.
- The relevance and appropriateness of items in screening instruments are crucial for accurate GD assessment.
- Existing tools for diagnosing Internet gaming disorder (DSM-5) and Gaming disorder (ICD-11) require scrutiny.
Purpose of the Study:
- To evaluate the face validity of items within current gaming disorder screening tools.
- To identify potential issues in the scope, language, and interpretation of screening items for GD.
Main Methods:
- A systematic review identified 29 instruments for gaming disorder screening.
- A comprehensive item bank of 417 items was created.
- Three professional raters evaluated items based on addiction and GD measurement guidelines.
Main Results:
- Issues identified included scope creep, confusing language, and overpathologizing normal gaming.
- A significant number of items (71 across 23 tools) exhibited face validity problems.
- While 83% of items were valid, some items may pathologize typical gaming experiences.
Conclusions:
- Most items in GD screening tools demonstrate satisfactory face validity.
- Certain items may incorrectly pathologize common gaming behaviors such as mood alteration, desire to play, and immersion.
- Screening for problematic behaviors within recreational activities presents inherent challenges.

