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Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study
Wouter IJgosse1, Harry van Goor1, Camiel Rosman1
1Department of Surgery, Radboud University Medical Center, Nijmegen, Netherlands.
JMIR Serious Games
|May 8, 2020
Summary
Serious gaming, like the "Underground" game, shows construct validity for training laparoscopic skills. Performance varied by experience, gender, and gaming background, indicating potential for surgical education.
Area of Science:
- Medical Education
- Surgical Simulation
- Serious Gaming
Background:
- Surgical residents often miss traditional laparoscopic simulation training opportunities.
- Serious games may enhance motivation for practicing laparoscopic skills.
- The effectiveness of serious gaming for laparoscopic skills training is not well-established.
Purpose of the Study:
- To establish construct validity for the laparoscopic serious game "Underground."
Main Methods:
- Participants (novices, intermediates, experts) completed two levels of the "Underground" game.
- Performance metrics (time, error) were compared across experience groups using ANCOVA.
- Analyses controlled for gender and prior video game experience.
Main Results:
- Laparoscopic experience significantly affected task completion time (P=.01).
- Experts and intermediates were faster than novices; experts did not outperform intermediates.
- Gender and prior video game experience influenced performance time.
Conclusions:
- Construct validity was established for the "Underground" serious game.
- Serious gaming shows potential for improving laparoscopic skills.
- Further development of performance metrics is needed for optimal training potential.

