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H J François Dengah1, Jeffrey G Snodgrass2
1Department of Sociology, Social Work, and Anthropology, Utah State University, Logan, Utah.
Videogame avatars allow for identity exploration, with self-esteem influencing whether players idealize or actualize traits. Low-esteem players project positive traits and minimize negative ones onto avatars, while high-esteem players show a more complex self-representation.
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