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Loot Boxes and Gambling: Similarities and Dissimilarities in Risk and Protective Factors.
1Department of Sociology, Western Michigan University, Kalamazoo, MI, USA. whitney.decamp@wmich.edu.
Journal of Gambling Studies
|June 10, 2020
Summary
Loot box purchases in video games show minimal overlap with traditional gambling risk factors, except for gender. Youth gamers are also less likely to buy loot boxes than adults.
Area of Science:
- Psychology
- Game Studies
- Behavioral Economics
Background:
- Loot boxes, a feature in video games, are debated to be a form of gambling.
- Existing research shows a correlation between loot box spending and gambling behaviors.
- However, the shared risk and protective factors between loot boxes and gambling remain empirically unexplored.
Purpose of the Study:
- To investigate whether loot box purchasing shares risk and protective factors with traditional gambling.
- To compare loot box purchasing with other downloadable content purchases in relation to gambling factors.
- To analyze prevalence rates of loot box purchasing among American youth.
Main Methods:
- Utilized large, random samples of American youth.
- Regressed gambling and loot box purchasing behaviors on established gambling risk and protective factors.
- Included purchasing of other downloadable content as a comparative measure.
Main Results:
- Loot box purchasing demonstrated minimal commonality with traditional gambling risk and protective factors, with gender being a notable exception.
- Youth gamers exhibited lower prevalence rates of loot box purchasing compared to estimated adult gamer rates.
- Purchasing of other downloadable content also showed distinct patterns from gambling behaviors.
Conclusions:
- Loot boxes, despite some correlations, do not appear to share significant gambling-specific risk or protective factors among youth.
- The findings suggest a nuanced understanding is needed when categorizing loot boxes within gambling frameworks.
- Further research is warranted to explore the unique psychological mechanisms underlying loot box engagement in young populations.
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