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The Model of Gamification Principles for Digital Health Interventions: Evaluation of Validity and Potential Utility
Mark Floryan1, Philip I Chow2, Stephen M Schueller3
1Department of Computer Science, University of Virginia, Charlottesville, VA, United States.
Journal of Medical Internet Research
|June 11, 2020
Summary
This study validated a gamification model for digital health interventions, finding its principles correlate with user ratings and can enhance engagement. The model
Area of Science:
- Digital Health
- Behavioral Interventions
- Gamification Principles
Background:
- Empirical studies on gamification for behavioral interventions are scarce.
- There's a need to evaluate gamification models for better integration into interventions.
Purpose of the Study:
- To examine the validity and reliability of a proposed gamification principles model for digital health.
- To inform the use of this model in Web- and mobile-based applications.
Main Methods:
- Evaluated 17 digital health interventions from PsyberGuide using 133 trained raters.
- Collected ratings on five gamification principles and correlated them with existing app metrics (PsyberGuide credibility, MARS, app store rating).
Main Results:
- Gamification ratings varied widely across apps, with acceptable inter-rater reliability.
- Gamification principles showed significant correlations with the Mobile App Rating Scale (MARS) and app store ratings.
- The 'supporting player archetypes' principle correlated with both MARS and app store ratings.
Conclusions:
- The gamification principles model is valid and potentially useful for digital health interventions.
- Gamification principles are not redundant with existing app measures and can improve user experience.
- This model can enhance engagement in digital behavioral health programs.
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