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Age-Associated Capacity to Progress When Playing Cognitive Mobile Games: Ecological Retrospective Observational Study
Bruno Bonnechère1,2, Jean-Christophe Bier3, Olivier Van Hove4
1Centre de Recherche en Epidémiologie, Biostatistiques et Recherche Clinique, Ecole de Santé Publique, Université Libre de Bruxelles, Brussels, Belgium.
JMIR Serious Games
|June 13, 2020
Summary
Cognitive mobile games show age-related differences in learning ability, with older adults improving more slowly. However, all users, regardless of age, demonstrate performance gains, suggesting these games can monitor cognitive function.
Area of Science:
- Gerontology
- Cognitive Science
- Human-Computer Interaction
Background:
- Cognitive decline is a significant concern associated with aging.
- Mobile applications for cognitive training are increasingly common.
- The impact of age on learning within cognitive mobile games remains underexplored.
Purpose of the Study:
- To investigate age-related differences in learning ability using cognitive mobile games.
- To analyze score progression over 100 gaming sessions across various age groups.
- To determine if cognitive mobile games can serve as a tool for monitoring cognitive function.
Main Methods:
- Analysis of scores from 9000 participants across 7 cognitive mobile games over 100 sessions.
- Comparison of initial scores between age groups using one-way ANOVA.
- Utilizing mixed models to examine score progression over time.
Main Results:
- Significant age-related differences in initial game scores were observed for 6 out of 7 games.
- All participants showed score improvement (P<.001), indicating learning occurred.
- The rate of improvement was significantly slower in older participants (P<.001).
Conclusions:
- Cognitive mobile game performance reflects age-related cognitive changes.
- These games offer a potential method for long-term cognitive function monitoring.
- All age groups benefit from cognitive mobile game training, showing performance improvements.

